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ÀÌ WHQL-candidate GeForce µå¶óÀ̹ö´Â ¿¬ÈÞ¸¦ °Ü³ÉÇØ Ãâ½ÃµÈ ºí·Ï¹ö½ºÅÍ °ÔÀÓ¿¡ ÃÖ°íÀÇ È¯°æÀ» ¼±»çÇÕ´Ï´Ù. GeForce
310.64 µå¶óÀ̹ö´Â ÆÄ Å©¶óÀÌ 3 (Far Cry 3)ÀÇ ÃÖÀûȸ¦ °ÈÇØ 38%±îÁö ¼º´ÉÀ» ²ø¾î ¿Ã¸³´Ï´Ù.
ÀÌµé µå¶óÀ̹ö´Â ¾Õ¼
¹èÆ÷µÈ ÄÝ¿Àºê µàƼ: ºí·¢ ¿É½º 2 (Call of Duty: Black Ops 2)¿Í ¾î»õ½Å Å©¸®µå III (Assassin's Creed
III)ÀÇ ÃÖÀûÈ ±â´É±îÁö °âºñÇϰí ÀÖÀ¸¸ç, ÀÌµé °¢°¢ÀÇ ¼º´ÉÀ» ÃÖ´ë 26% ¹× 18%±îÁö ³ô¿©ÁÝ´Ï´Ù. »Ó¸¸ ¾Æ´Ï¶ó, ÀÌ µÎ °ÔÀÓ ¸ðµÎ ¾î¸¥°Å¸²
¾ø°í ºÎµå·¯¿î TXAA ¾ÈƼ ¾ó¸®¾î½ÌÀ» Áö¿øÇÕ´Ï´Ù.
R310ÀÇ»õ·Î¿î±â´É
•¼º´ÉÇâ»ó – GeForce 306.97
WHQL ÀÎÁõ µå¶óÀ̹ö¿Í ºñ±³ÇÑ °á°ú, ¸î °¡Áö PC °ÔÀÓ¿¡¼ GeForce 400/500/600 ½Ã¸®Áî GPU ¼º´ÉÀ» Çâ»ó½Ãŵ´Ï´Ù. GPU ¹×
½Ã½ºÅÛ ±¸¼º¿¡ µû¶ó °á°ú´Â ´Þ¶óÁú ¼ö ÀÖ½À´Ï´Ù.
Ãß°¡ ¼¼ºÎ ³»¿ë
•PhysX ½Ã½ºÅÛ ¼ÒÇÁÆ®¿þ¾î 9.12.1031À»
¼³Ä¡ÇÕ´Ï´Ù. ÀÌ ¹öÀüÀº ¾ð¸®¾ó Åä³Ê¸ÕÆ® III(Unreal Tournament III), Æ®¶óÀÎ(Trine), ¸ÞÆ®·Î 2033(Metro
2033) µî ÀϺΠ¾îÇø®ÄÉÀ̼ÇÀÌ ½ÇÇàµÇÁö ¾Ê´ø ¹ö±×¸¦ ¼öÁ¤Çß½À´Ï´Ù. •HD ¿Àµð¿Àv1.3.18.0 ¼³Ä¡ •Supports
OpenGL 4.3 for GeForce 400-series and later GPUs. •GeForce GTX 600 ½Ã¸®Áî ¿¡
DisplayPort 1.2 Áö¿ø •GPU ÄÄÇ»ÆÃ¿¡ ´Ù¼öÀÇ ¾ð¾î ¹× API Áö¿ø: CUDA C, CUDA C++, CUDA
Fortran, OpenCL, DirectCompute, ¹× Microsoft C++ AMP •DirectX 9, DirectX 10,
DirectX 11 ¹× OpenGL¿¡¼ ´ÜÀÏ GPU ¹× NVIDIA SLI ±â¼ú(SLI ÀÎÁõ Intel ¹× AMD ¸ÞÀκ¸µå¿¡ ´ëÇØ 3¿þÀÌ
SLI, ¹× SLI Áö¿ø) Áö¿ø. ´Ù¿î·Îµå ¹Þ´Â°÷ http://www.nvidia.co.kr/page/home.html ´Ù¿î·Îµå
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